Fact Sheet:

Skobbejak Games
Based in Johannesburg, South Africa

Founding date:
March 1, 2013


Press/Business Contact:

Skype name: skobbejakgames


78 Fick Road
Alberton, South Africa

+27 84 846 1421


Skobbejak Games is a small Video Game Developer & Publisher from Alberton, South Africa made up of Tiaan Gerber and Alexander Ehlers. We currently have 3 games released on Steam, Vapour: Part 1, 'n Verlore Verstand and Tyd wag vir Niemand we also have 1 game on Xbox One ('n Verlore Verstand). Skobbejak Games is also a registered Playstation developer and our 1st Playstation 4/VR game is currently in the works. We are also a registered Nintendo developer but we are still currently working towards obtaining development hardware and software for Nintendo Switch.


Early History
Skobbejak Games was founded after 2 childhood friends, Tiaan Gerber and Alexander Ehlers have been dreaming about making games for 20 years, while they perfected their craft via simple game modding and level editing and dabbling in the game development middle-ware engine 3D GameStudio (A6 engine). Then after they graduated high school and university they set out to design the most entertaining games ever. Thus Skobbejak Games was born and Tiaan & Alexander started revving up the Unity engine.

Vapour (Free prototype game)
Vapour started as a free prototype game, which was released on 2 August 2013 for Windows, Mac and Linux. It's a horror game with first person shooter, puzzle and platforming elements in which you control a lost soul that has to find his way through purgatory by following lights shining through the fog. The player then has to find and combine body parts and trinkets and then travel back to the center of the map to destroy the combined item in a big camp fire, all while being chased by hordes of enemies and a creepy spirit that can only be destroyed by burning the combined item. The game was a crude representation of what we sought to accomplish with our commercial release but it still resulted in a bunch of gamers cheering for more with Lets Plays just popping in one after the other. So we set out to create a full fledged commercial release for Vapour.

Vapour: Part 1
Vapour advanced so much over the course of its development, with structured and paced level design, an apparent story and character, well thought out puzzles and a whole lot more. We learnt an immense amount on Vapour: Part 1 and it has helped us immensely in improving our design process and fixing issues. We released Vapour: Part 1 on 3 July 2015. A Sequel/Second Part is in the works but it is one of our bigger future projects and will take a while to get perfect.

'n Verlore Verstand
With our 2nd project, 'n Verlore Verstand, we set out to create a unique and enthralling first person adventure game. We specifically wanted to create a game that tells an abstract narrative that is up to the player to interpret for themselves via visual and thematic metaphors instead of language, speech and reading as to create a universal experience that any demographic can play, enjoy and ultimately determine for themselves what it means to them. 'n Verlore Verstand was released onto Steam Early Access on February 1 2016 and after numerous updates was fully released on Steam on April 5th 2016 for PC, Mac, Linux, Oculus Rift and HTC Vive. It was also released onto Xbox One on April 21 2016.

Tyd wag vir Niemand
Our latest title, Tyd wag vir Niemand, builds on the knowledge and experience we got from our previous project, 'n Verlore Verstand, as it is also an Abstract First Person Adventure but through our all htat we've learnt we were able to make a much more of a focused and refined experience, concentrating on a strong centralised game mechanic, slowing down time, and then using this mechanic to create deadly traps, precision jumps and a lot of other different challenges. We also decided to add in a story to give the player's action some purpose and give them an emotional motivation to want to care for the game and play more. Tyd wag vir Niemand released onto Steam on July 7 2017 for PC/Mac/Linux. Xbox One and Playstation 4 versions are planned for the near future, with a Nintendo Switch version planned to follow afterwords.

Current and Future Plans
We are currently still working on the Steam version of Tyd wag vir Niemand and sorting out some minor issues via patches and we also want to add VR functionality with Oculus Rift and HTC Vive support as well as a Level Creation system with Steam Workdhop support. We are also working towards Xbox One and Playstation4/VR versions of Tyd wag vir Niemand and hopefully a Nintendo Switch version in the future as well.

We are also heavily invested in ramping up our marketing and pr at the moment as our latest title Tyd wag vir Niemand is performing quite a bit worse in sales than our previous titles and we are at risk of going under if we cant get any help soon. If you have some spare time we would really appreciate it if you could listen to our story and if you can help out in any way we will be even more grateful.

Our Story:

Hi everyone, my name is Tiaan Gerber, Director of Skobbejak Games and I want to share you our story and, if you are able, ask for a little bit of help.

Please understand, we dont mean to beg for attention or money, we just want to get Tyd wag vir Niemand in contact with its intended audience and we need some help to spread the word, Skobbejak Games is a small 2-man company and we get very little time for marketing and pr as our time is almost completely taken up by developing the games you all deserve. We also dont make a lot of revenue in sales so we cant spend any money on marketing and advertising either and rely on word of mouth.

We are currently in a very tight bind as we were recently forced to move out of our parents place, my mom and dad got divorced and our house was sold, my parents cant take care of me anymore either. Alex's parents are at retirement age and dont have the means to look after him anymore either. On top of this I need to help my little brother who is working a dead end job and cant afford a place on his own, we also depend on his salary to survive as well. We dont know what we are going to do and it is scaring us immensely as currently we arent going to be able to pay rent or buy food.

Recently, Steam has also changed their system that makes it a bit more difficult for smaller developers to stand out on the Steam Store on Launch, however we completely understand and respect Valve's decisions on making these changes and the gaming industry is growing and changing rapidly. We fully understand and respect that they need to do whats best for not only the company but the industry as whole as well. These changes were unforeseen on our part for Tyd wag vir Niemand's release though and we do need help in order to get Tyd wag vir Niemand to reach its intended audience and help bring in more sales.

Again, we are sorry for laying our sob story out on all of you and we truly arent ones who want to beg for attention or money, we just want to make awesome games for you all but without some help we might not be able to survive and we dont know what else to do other than be fully transparent about the situation.

Please, any and all support would be immensely appreciated to help spread Tyd wag vir Niemand.

We hope everyone enjoys the game and we cant wait to hear what you all think about it.


-'n Verlore Verstand
-Tyd wag vir Niemand



Logo & Icon:

Selected Articles:

 egamer South Africa - Interview:
If you would like to read our very first Interview and learn a bit more about us, follow the link below:

egamer South Africa - Article:
Below is the link to the article egamer South Africa did on the progress footage of Vapour:


Gamespot "House of Horrors" - Video coverage:
Follow the link below to view the video coverage done by Gamespot's "House of Horrors" segment:

Lazygamer - Indiegogo and Greenlight announcement
You can view the Indiegogo and Greenlight announcement for Vapour, made by Lazygamer, below:


Lazygamer - Article
If you would like to view the more in-depth Lazygamer article you can follow the link below:

Additional Links:

Indie DB
You can visit our IndieDB page here and see more of our interaction with our fans


Tiaan Gerber
Business & Game Design

Alexander Ehlers
Game Design & Art Director